Following from the success of their recent best-selling PSVR title Blood & Truth, PlayStation London Studio is looking for an experienced engineer to join our Tools and Technology team to work on their future VR titles.
You will contribute to the continued development of our leading proprietary VR engine and tools and get to work directly with our very experienced and highly motivated team. This is a unique opportunity to play a role in shaping future VR technology and to help ensure we continue to innovate within the industry.
WHAT YOU WILL DO/RESPONSIBILITIES
Designing, developing, documenting, testing and maintaining software in collaboration with other engineers and content creators with the goal of creating a rich development environment focused on fast iteration and high performance.
Developing new software ranging from low-level hardware interaction through to front facing systems and APIs used directly by our tooling, gameplay engineers and content creators.
Providing “last line of defense” engineering support for the entire team, often working on critical issues that could be in an area you are neither familiar with nor responsible for.
Collaborating with other members of the engineering team, content creators and embedded QA to continuously improve our proprietary technology. Proactively improving quality and efficiency by bringing new ideas and approaches to the studio to ensure we continue to remain best of class.
Managing priorities and dependencies. Assessing and communicating technical risk. Gathering requirements and committing to deliverables.
WHO YOU ARE/QUALIFICATIONS
Excellent C++ programming skills practiced within console based game development.
Excellent analytical and problem solving skills. You will have a methodical approach to debugging and you will be adept at identifying performance bottlenecks, proposing and carrying out optimisations.
Excellent communication skills. You will be used to working in a collaborative and vibrant workplace and you will also be used to working for periods on your own. You will be able to clearly communicate and understand complex problems to a wide range of developers.
A solid understanding of software engineering principals, practice and architecture. You will be able to design code and data structures with re-use, parallelism and performance in mind. You will be pragmatic in your design and remain focused on the requirements.
Experience of working with and interfacing to a large and complex codebase. You will have a good general knowledge of a wide range of systems such as graphics, physics, animation, audio, and networking. You will be quick to understand and explain new things.
A passion and aptitude for practical game development. Experience of working in small focused work groups and interfacing with a large multi-discipline team.
Ability to self-prioritise your time and commitment to deliver results to an expected level of quality with minimal supervision.