PlayStation’s London Studio is looking for game designers with great technical skills to join an experienced team of developers working on the future of VR gaming. As a 1st Party Studio our remit is to produce games which show the exciting potential of the latest PlayStation hardware.
The team have already released VRWorlds and Blood & Truth and are moving on to the next big thing in VR – and we want you to join us!
This is a hands-on role, initially focused on prototyping and tuning gameplay mechanics in small multi-discipline groups, then working with the wider team to prepare mechanics and features for the efficient production of AAA VR game.
It is important to us that you are a great team player, have an adventurous can-do spirit, and are always happy to take feedback, collaborate and iterate on your work.
Our Technical Designers are immensely valued and respected members of our team, and offer an important link between the creative and technical disciplines.
We are looking for applicants at all levels of experience, from recent graduates to veterans.
You are comfortable talking to both highly technical and non-technical colleagues
You love a challenge and coming up with elegant, creative solutions
You are a player-centric developer – always thinking about the players experience
You design mechanics which can be balanced and extended to create variety and depth
You are able to spot commonality in mechanics and features to create core systems
You are excellent at implementing features & mechanics and know how to tune for ‘feel’
You are flexible in your workflow and can learn to use new tools quickly.
You can not only use tools, but can give feedback on how they might be improved
You are happy to show your work early and embrace feedback from all disciplines.
You are organised and always looking for ways to improve processes.
You are authentic, honest and comfortable challenging the status quo
YOUR ROLE AND RESPONSIBILITIES
Work with lead designer to deliver on the product vision.
Responsible for implementation of game mechanics.
Use industry standard and in-house tool sets.
Assist with prototyping, research and development.
Refine the design process and pipelines. Identify and define tool requirements.
Proponent of clean, readable scripting practice
Communicate design requirements with developers.
Defining the required code components for a mechanic
Experience in object orientated scripting such as C# or Lua.
Great Document writing and diagrammatic skills
Experience with working in visual scripting tools such as Blueprint.
Experience of taking gameplay mechanics from prototype phase to shippable quality
Portfolio that demonstrates ability to create satisfying mechanics.
Experience in owning 'feel' mechanics (e.g. control systems, character mechanics etc).
Experience in developing for VR and/or AAA games
Experience working with and supporting new engine and tool development