PlayStation’s London Studio is looking for an experienced lead gameplay Designer to join our expert team of VR game developers. As a 1st Party Studio our remit is to produce games which show the exciting potential of the latest PlayStation hardware so it’s important you are up for experimenting and working in uncharted design territory!
The team has already released PlayStation VRWorlds and Blood & Truth and are moving on to the next big thing in VR – and we want you to join us!
As a Lead Gameplay Designer, you will be directly responsible for the development of gameplay mechanics and systems working alongside the Design Director and other leads.
Our design department has teams of Technical, Mission, Narrative and Gameplay designers. The gameplay designer’s role is to create fantastic player experiences through gameplay mechanics, systems and game structures. Our Gameplay designers have specialisms such as Combat, In-Game Economies and User Experience and excel at creating design documentation and using the tools and engine to balance the game and ensure a great player experience.
The Lead Gameplay designer therefore needs to have excellent instincts for what makes great gameplay as well as good judgement and decision-making skills. They also need to be great communicators and have the ability to get across what they need from other disciplines to improve and balance the game. A lead should be able to inspire the entire team and give them confidence in what we are building together.
We expect our leads to have an area of design specialism that they can take personal responsibility for delivering and actively share their knowledge with the team, the studio and PlayStation as a whole.
Our leads also need to be managers who can guide, mentor and appraise their designers, set-up and maintain best practices as well as help our production team plan and keep the project on track.
It is important to us that you are a great team player, have an adventurous can-do spirit, and are always happy to take feedback, collaborate and iterate on your work.
You are a player-centric developer – always thinking about the player’s experience.
You are excellent at designing gameplay and know how to tune for ‘feel’.
You are flexible in your workflow and can learn to use new tools quickly.
You are happy to show your work early and embrace feedback from all disciplines.
You are organised and always looking for ways to improve processes.
You need to be effective in your work and mentor others to be the same
You experience and conduct should inspire confidence
You should have excellent soft/ interpersonal skills and be able to manage and build relationships with a team of designers.
You should have experience working in large multi-discipline design teams and be a role model for other designers in both your work, conduct and effectiveness
You will possess the ability to effectively collaborate with art, design and engineering to help produce great gameplay.
You are authentic, honest and comfortable challenging the status quo.
YOUR ROLE AND RESPONSIBILITIES
Working with the design director to deliver on the product vision.
Communication of the gameplay design to the wider team to ensure team engagement is high.
Pastoral care and career development your team of designers through 1to1s, mentoring and appraisals.
Working with production to plan the project, provide good time estimations and up-to-date knowledge of the project status
Delivery of your area of specialism to a high quality
Knowledge sharing with the team through great processes, work flows, templates and documentation as well as mentoring and presenting.
Work with Mission, Narrative and Technical Design teams to ensure a holistic approach is taken to concept development.
Design/Creative leadership in Game development
Management of a team of game designers or developers
Experience designing gameplay mechanics and systems to a high quality
Able to present and communicate the design to multi-discipline teams
Great design documentation skills.
Experience in developing for VR and/or AAA games.
Experience working with and supporting new engine and tool development.