PlayStation's London Studio is looking for a Senior Level Designer with a wide range of skills to join an experienced team of developers. As a 1st Party Studio our remit is to produce games which show the exciting potential of the latest PlayStation hardware. Our team has already released the best-selling "VRWorlds" and critically acclaimed "Blood & Truth" and are now moving on to the next big title – and we want you to join us!
As a Senior Level Designer, you will possess the ability to effectively collaborate with art, design and engineering to help produce some of the best missions in the business, crafting level layouts and scripts that deliver the highest quality player experience
It is important to us that you are a great team player, have an adventurous can-do spirit, and are always happy to take feedback, collaborate and iterate on your work.
Our Level Designers are immensely valued and respected members of our team, and offer an important link between the artistic, design & technical disciplines.
We are looking for applicants at a senior level that have shipped AAA titles in the past.
YOUR ROLE AND RESPONSIBILITIES
Work with Lead Mission Designer & Design Director to deliver on the product vision
Create amazing missions, which utilise core mechanics in varied and exciting ways
Make levels that lead the player intuitively, ensuring they understand their objectives
Influence the creation of core mechanics, which you can reuse across missions
Understand the narrative goals and incorporate them into your mission design
Balance & fine-tune the progression, challenges and rewards within your levels
Strong scripting skillset and a proponent of clean, commented visual scripting
Use industry standard and in-house tool sets
Define design/tool requirements with developers and help to refine processes
Document your mission designs, beat by beat within the in-house wiki
Assist with prototyping, research and development
You are a player-centric developer – always thinking about the player’s experience
You have a deep understanding of ‘flow’ within a level, mechanically & spatially
You speak passionately & clearly about how your mission ideas play out
You like to collaborate and are able to share levels with another designer
You are excellent at implementing features & mechanics and know how to tune for ‘feel’
You are flexible in your workflow and can learn to use new tools quickly
You are happy to show your work early and embrace feedback from all disciplines
You are organised and always looking for ways to improve processes
You are authentic, honest and comfortable challenging the status quo
Experienced in building & shipping AAA levels from whitebox to shippable quality
Great document writing and diagrammatic skills
Expert level understanding of visual scripting tools such as Blueprint
Portfolio that demonstrates ability to build & script missions
Passionate about VR and emerging technologies
We are absolutely committed to promoting equal opportunities. All applicants will be considered on their merit, regardless of any protected characteristics.