London Studio are building a team from the ground up for an upcoming PlayStation 5 online game. Quality is something that we are immensely proud to be aiming for, and we are looking at putting the right team together to help take us forward. New starters will be joining at the perfect time to get involved in shaping our plans for a project we are exceptionally passionate about.
We are also part of a wider network of PlayStation Studios and there are lots of opportunities for collaboration and wider support from our sister studios like Insomniac, Guerrilla, Naughty Dog and Media Molecule to name a few.
We're looking for a Procedural Technical Artist, who will have a meaningful role to play in taking our artistic vision for the game to scale, building tools, pipelines, and content to empower our global artists and take full advantage of our ground breaking proprietary engine to truly define a next-gen experience and push the boundaries of possibility.
You will work with the Art Director, Lead Artist and Technical Artists to contribute to shaping the vision for how we build our games in a truly collaborative environment.
Scope of Work
Use your knowledge of procedural content generation to help deliver efficient, iterative pipelines for generating AAA Environment Art, Materials, and other Art content.
Be the champion for high quality, efficient production through procedural techniques primarily for Art, and the wider team.
This role involves imparting industry standard techniques, mentoring fellow artists to use the best procedural techniques.
Be a key link between Art and Tech, championing clear communication and deliverables between the teams.
Developing and supporting tools for Level Design to be able to efficiently iterate on their ideas.
Identify industry trends and suggest or implement improvements to workflows and efficiency.
Knowledge & Desirable Experience
Experience developing technical art including procedural content, shaders, tools, and optimisation for games.
You have good knowledge and experience with Houdini for generating procedural worlds.
You have good knowledge and experience in procedural material generation like Substance Designer, and corresponding in-engine materials.
Identifying bottlenecks and where efficiency improvements within the art team’s work can be made.
You have proficient problem-solving skills and experience for technically complicated tasks. This includes solving these issues with both a creative and technical approach.
You can work with Senior Developers to facilitate creative desires and production requirements.
Impact and Complexity
Games are uniquely complex, requiring many lifetimes' amount of work across hundreds of people. Our Technical Artists are the force multipliers. They bridge creative, technical and design fields, so they are uniquely positioned to ensure that our powerful proprietary engine and tools deliver in the best possible manner for the wider Art teams.
This role is for an experienced Technical Artist with a passion for procedural content creation, supporting our teams with solutions, content and tools that will allow us to produce more high-quality content, offering us the ability to accomplish even greater feats as a Studio.
We encourage you to bring your best-unaltered self to work! We know that what makes for a phenomenal team culture is our team showing up and being themselves, which means they own a part of the team spirit. What makes us great is that we accept our people and their differences. We hope you have a willingness to continue to build outstanding working environments for everyone and not just yourself.
You are passionate about Diversity and Inclusion, and to you, they aren’t just buzzwords. You’ll understand that we all play a role in making this a normality. You will understand that this label speaks to people’s lived experiences that may differ from your own. You will embrace education around the subject and understand that your actions will showcase your commitment to DE&I, our culture and core values that promote inclusion and equality for all.
Our roles can be flexible in terms of work location in the UK. We will consider the individual’s preference for hybrid, remote or onsite working. Unfortunately we are not in a position to accommodate remote working outside of the UK.
However, if you wish to relocate to the UK and require sponsorship, we can support you with the visa process.
We have so many benefits, and we felt that if we listed them all out here it might look like we are bragging! What we can say is that we have you covered, from health and wellbeing, to finance and personal development, there is something there for everyone! If you would like to know more head to our benefits and perks page!
We are absolutely committed to promoting and increasing diversity across the studio, welcoming applications from all groups who are underrepresented in the games industry and if you don't feel you meet 100% of the criteria, we offer training to upskill our staff.