How did you start at London Studio?
I got a message from Stu Whyte, saying they were looking to bolster the production team and would I be interested in coming in for a chat. Having previously worked with Stu at Lionhead, I was interested in seeing what cool things they were getting up to here at London Studio! I came in and met some of the team and as they say – the rest is history.
What does your role entail?
I’m a Producer for the Tools & Technology team, looking after the people who make our in house engine and editor. I make sure we’re working on the right things and that everyone has all the tools and support they need to do to the best job that they can. I communicate on behalf of the Tools & Tech team with the rest of the development team, making sure that any of their requests are met. If you were to sum up my day to day job in a few words, I essentially herd human cats.
What do you find most exciting about your work here?
Working on cutting edge technology is super exciting. Being able to be at the forefront of VR with a great team of people who I get on with and enjoy spending time with is really fulfilling. The people I work with are a huge draw for me, we are all friends and love to spend time together socially. I am very lucky to consider my co-workers my friends too.
What has your career path looked like over the years?
Having completely messed up my A-levels, I really struggled to know what I wanted to do with my life. My mum suggested I look to see if there were any university courses to do with video games, as it was something I was passionate about. I went on to study Computer Games Technology at Portsmouth University, and I was desperate to work in games but didn’t really know in what capacity I wanted that to be yet.
I have a young daughter, who was 2 at the time, and happened to go to nursery with another little girl who’s dad worked at Lionhead Studios. I was put in touch with him, where I sent him an email with a little about myself and my passions, and asked if we could have a chat as he had a tonne of experience in an industry I loved. He was a producer and invited me in for a chat in the studio. Learning a little more about what a producer does was my lightbulb moment and I realised that seemed like the kind of job I definitely wanted to do.
A few months later, they were looking for a production intern, and he asked if I would like to apply. I had a super daunting interview with about 6 different people, but was lucky enough to be offered the job. I took a year out in between my second and third year at university, known as a ‘year in industry’, and went and worked at Lionhead Studios. I loved it and was asked if I would like to come back once I had finished university as a fully-fledged employee working as an assistant producer. Of course I jumped at the chance, and have never looked back since!
Sadly Lionhead was shut in 2016, and a studio of heartbroken game developers had to go and forge a new path in life. I went to nDreams where I was working on VR titles in Farnborough, before moving to London Studio using the expertise I got from working in VR on a bigger scale. I’ve been here for 2 years now and it’s a great place to be.
What is it like to work in the heart of central London?
Having previously worked on the research park in Guildford and then in Farnborough, I was amazed at how easy it was to get hold of anything you could possibly want in central London. Every shop, restaurant and company is on our doorstep, within a 5 or 10 minute walk! The thing I love most is the variation on restaurants and food available here. The social aspect of going out for a lush lunch with my colleagues and trying new things is super exciting to me.
If you could describe London Studio in a few words, what would they be?
At London Studio, I really feel I am given the support and freedom to work in the way that I feel is best for the studio. To that end, I would describe London Studio as welcoming, understanding, and supportive. I feel truly lucky to work here!