How did you start at London Studio?
An old colleague reached out and said “Hey, we’re making some cool things that fit your background and interests. Want to come work here?” I’ve worked in both development and publishing and the advertised role was a mix of the two, plus a whole bunch of fun new stuff.
So, did you always want to work in games?
Growing up, I never thought making games was actually an option. You know when you’re a kid and you say “I want to be an astronaut when I grow up”, but it’s sort of an impossible dream. Well, this is my astronaut job and I’m honestly a little astonished that I do this for a living.
What does your role entail?
I coordinate the efforts of all the internal and external teams who are needed to bring a game to market. This includes programming, art, game design, QA, legal, finance, analytics, external suppliers, PR, Marketing and many, many more. When I tell my gran what I do, I usually say that I organise complicated things, professionally.
What has your career path looked like over the years?
Rather unusually, I’ve always been a producer. My first job after university was as a producer at a little tech company that tackled experimental apps, websites and games for the health and entertainment industries. I learned so much there and because the product lifecycles were much shorter I was experience making lots of things from end-to-end. After a few years, I realised that I wanted to come back to the UK and wanted to have a go at making games. I got a development job, jumped over to publishing and then found myself here at London Studio.
What would you say is an important trait to be a producer?
You need to be proactive. To be the person looking ahead to solve problems before they become a stumbling block for your team.
What is it like to work in the heart of central London?
The major draw for me is the abundance of excellent food nearby, not to mention having Oxford Street so close is great if you need to buy pretty much anything. The traffic is bad but transport is great: we are within easy walk of most tube lines and there are Boris bikes everywhere.
If you could describe London Studio in a few words, what would you say?
Nerdy, enthusiastic gamers who use pioneering technology to create new experiences for PlayStation.