An old colleague reached out and said “Hey, we’re making some cool things that fit your background and interests. Want to come work here?” I’ve worked in both development and publishing and the advertised role was a mix of the two, plus a whole bunch of fun new stuff.
So, did you always want to work in games?
Growing up, I never thought making games was actually an option. You know when you’re a kid and you say “I want to be an astronaut when I grow up”, but it’s sort of an impossible dream. Well, this is my astronaut job and I’m honestly a little astonished that I do this for a living.
What does your role entail?
Many different things from project to project and day to day. Along with the rest of the production team, I coordinate the efforts of all the internal and external teams who are needed to bring a game to market. This includes programming, art, game design, QA, legal, finance, analytics, external suppliers, PR, Marketing and many, many more. When I tell my gran what I do, I usually say that I organise complicated things, professionally.
What has your career path looked like over the years?
Rather unusually, I’ve always been a producer. My first job after university was as a producer at a little tech company in Australia that made experimental apps, websites and games for the health and entertainment industries. I learned so much there and because the product life cycles were much shorter I got experience making lots of things from end-to-end. After a few years, I realised that I wanted to come back to the UK and have a go at making AAA games. I got a development job, jumped over to publishing and then found myself here at London Studio.
What would you say is an important trait to be a producer?
You need to be proactive. To be the person looking ahead to solve problems before they become a stumbling block for your team.
What is it like to work in the heart of central London?
The major draw for me is the abundance of excellent food nearby, not to mention having Oxford Street so close is great if you need to buy pretty much anything. The traffic is bad but transport is great: we are within easy walk of most tube lines and there are public bikes everywhere.
Working from home has become a big part of our lives recently. How have you found this has worked with your team at London Studio?
There’s certainly been even more of an emphasis on formal documentation and process to help deal with the asynchronicity of communication. Everyone has been pretty resourceful in solving any work from home problems and now that we’re many months in it feels like we’ve got to a great place.
What have been your favourite tools, virtual events or highlights whilst working with your team remotely?
I love our #coffeemachine Slack channel. A few of us set it
up to try to create that feeling of chats around the coffee machine in the
office and every so often someone will start an open call for people to join
and catch up while taking a break from work.
If you could describe London Studio in a few words, what would you say?
Nerdy, enthusiastic gamers who use pioneering technology to create new experiences for PlayStation.